Cthulhu Britannica

India: Too late for tiffin

Markus and Sirdar question the cultist. Markus thinks it a good idea to give him back his ritual knife. It is not.

Tina has tea with Uncle. He tells her that the Dreaming Pilgrim is preparing for a battle with the Adversaries. Tina says that she and her companions are ready.

Travelling by train brings new insights into the lives of people in northern India. Markus has an altercation with the replacement kitchen staff but is saved by Sirdar.

In the Thar Desert, they join others preparing to defend the ancient library. Tina and Markus learn the technique of deep meditation from Uncle. Klaus learns how to build a powerful weapon using technology not known to man.

One of the desert patrols is missing. Is this the work of the Adversaries?

Calcutta: It ain't half hot

As they disembark at Kidderpore Port, Charles is shot at by one of the soldiers from the ship. Tina goes to the hospital where Private Carter is held for psychiatric examination.

They check in at the Great Eastern Hotel. One of the stewards from the ship, a fellow with a mole above his left eye, is seen to be shadowing them.

After presenting themselves at the Governor’s residence, they receive letters of introduction to the finest clubs in the city. At the Explorers Club, they learn that Colin Winstone, who complained of strange dreams, has gone missing after taking the train to Jodhpur.

Some sleuthing at the records office gives the address of Ali Khan Imports, notable for its use of a blue elephant as a trademark. They meet Sanjay Ali Khan who schedules a meeting with his uncle.

Charles apprehends the steward in an alley. Their guide, Sirdar Himmat Singh, says he has “forceful” ways of interrogating someone. Markus expresses interest in these methods.

Indian Ocean: In dreams

A parcel arrives. Tina looks into the crystal. Tina has nightmares. They resolve to travel to India to unravel the mystery.

Aboard ship, Markus talks to an American named Fuller with a similar story to Tina. Fuller’s body is found after a fire and his apparent suicide. His watch fob is missing.

Svalbard: Cold comfort

Another crab-bat attacks one of the Russians using a strange electric gun. Klaus and Markus drive it off with a hail of bullets.

The Italians are suffering mental trauma from their ordeal. Tina helps as only she can.

Markus talks to Amundsen about his out-of-body experiences.

At what appears to be the bridge of the alien vessel, the aliens put up a last stand. Klaus and Charlie find that flare guns are more effective weapons against these horrors.

Meanwhile, the Russians stage a coup. Tina leads the Italians in a counter-revolution. All ends well and they return home heroes.

Svalbard: Beneath the Ice

Tina discovers two strange artefacts near the bodies of the walrus-men. Klaus tries out the tube and sees the Russian ship away to the south.

Markus leads the way into the holes beneath the ice. He takes a bath.

Using the black ball, they free a group of Russians held captive by the walrus-men. The Russians tell them about the “crab-bats”. Reilly urges them not to arm the Russians.

They descend to the alien vessel. They are attacked by one of the crab-bats but drive it away.

They find four of the Italian survivors. The Russian political officer, Rushenko, offers a deal – give up Reilly in exchange for their return to Svalbard aboard the Russian ship.

Svalbard: Cold Snap

An airship crashed in the Arctic. The Investigators are recruited (because of their “unique skills and experience”) to join a rescue party.

In Svalbard, Marcus chats with a local. Dutch and English ships and sailors went missing in these parts several hundred years ago.

At the plane, they meet the team leader, Sidney Reilly – “reports of my death are exaggerated, old boy”. He explains the rescue plan; about four Italians are thought to be still alive.

Suddenly, the plane is hit by freezing ice. The pilot is killed and Charlie takes over. They crash land on the ice floe.

They set off for the red tent but find nobody alive there. Tracks lead north.

A journey to Amundsen’s plane shows that it also crashed. The famous explorer’s brain is missing.

Heading north, they find a strange machine atop an ice mound. Suddenly, they are under attack from horrific walrus-men. Klaus works out how to operate the machine and wields its devastating power against the monsters. There is silence once more except for the biting wind…

Gregor: Leave No Stone Unturned

Tina has tea with the pastor. He tells of casting out a demon called a “lloigor”.

Meanwhile, beneath the castle, Elaine talks to her father in the dark. A tremor shakes the ruins. Malcolm is attacked by a vortex.

Detective Carmichael is recalled to Inverness. In the pastor’s library, Malcolm reads how Castle MacLaireag was destroyed by an accidental explosion. Markus sees the lloigor in his dreams.

Elaine is not well. Malcolm looks after her but her physical and mental health declines.

Markus and Tina go boating. On the island, they find a fob watch and signs of a struggle. Returning through the centre of the pentagon, the boat capsizes. Tina is attacked by something huge beneath the water but is rescued by Markus.

Malcolm acquires dynamite to topple a standing stone. He recalls his wartime instruction by an expert sapper. He follows it to the letter but there is no explosion. He walks over to see what the problem is.

Grieving the loss of their friend, Markus and Tina wait for the night of Samhain. The MacAllans walk into the loch and are swept into the void but Elaine is rescued.

Despite objections from the Historical Society (and damage to their reputation), Markus and Tina engage workmen from Inverness to pull down and break up the stones.

Gregor: On The Bonnie Bonnie Banks

Professor Willard Gibbson went missing a week ago while visiting the town of Gregor in the Scottish Highlands. The local police are baffled. The investigators are called in to assist.

They find the professor’s journal hidden in his hotel room. He was in search of the mythical “kelpie”. His daughter, Elaine, shows them a book about standing stones that he asked for.

Markus protects Tina from unpleasant men in the local pub. Tina drinks too much.

The next day, they explore the land surrounding the loch. Markus strikes out on his own. He discovers standing stones and a ruined castle.

Malcolm and John are taken to the home of the MacAllan clan leader. His daughter exhibits a strong personal interest in Malcolm.

They venture beneath the castle. Suddenly, the lights go out.

Meanwhile, Tina recovers from her hangover. Where is everyone?

In Deep Space With Little Sister

The investigators wake. They know their names but little else. Where are they?

They explore the Upper Level. One of their companions is killed by a mutant. Joshua repairs Garden Robot 3. It is less than helpful.

Some memories return.

In the computer room, they find a dead alien. “Father” tells them that the Upper Level will be jettisoned. They use the shuttle to leave.

There is a computer room on the Lower Level. They apply bright blue anti-radiation paste. Joshua is a nude Smurf.

More memories return. These are unsettling.

They repair the power plant but mutants trash the main computer room. The ship will self-destruct in 10 minutes, 9 minutes, 5 seconds, 5 minutes. There are only four working escape pods. The investigators heroically stay on the doomed ship so that the hottie can escape.

Lights. Applause. Teddy O’Dwyer wants to know “Did Little Sister make you suffer?” Credits roll.

British Honduras: The Stars My Destination

Minonim-Mer takes the investigators to the dark city of Dylath-Leen. Malcolm impresses the guard outside the slave markets with his noble bearing. Markus impersonates a slave.

After a long space-voyage, they arrive on Sarrub. Something has gone wrong here and what was once a tropical paradise is a bleak frozen waste. John escapes an attack by a 2nd stager. Markus decides to attack it but comes off worst.

At the Temple of the Oracle Mirror, Minonim-Mer is attacked by a demon. Malcolm breaks the mirror to save him. Armed with spears they set off for the planet of Yundu to rescue the other remaining Sarrubians.

Mirronim-Mer takes them to the moon. They travel through the gate back to Earth then block it to foil the plans of Haon-Dor. The temple sinks into the swamp.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.